En:Basis rules and ideas of engine Pocket F.A.L.L.O.U.T.

Материал из Pocket Fallout для КПК на PDA PC PPC Mobile.

Preface

In the current chapter all important concepts and rules are declared. They are used by development of levels for project Pocket F.A.L.L.O.U.T .

Basis concepts list

What is tile ?
What is relative tile(hexagon) ?
What is bypass point ?
What is exit point ?
Features of a game level location structure

Additional note

Coding rules of sounds and music
Formation rules of sprit images
Creation rules of configuration files for animations
Creation rules of dialogues
Features of walls creation
Folders structure
Global resources

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