En:Classes

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Classes in PFSL

In language PFSL syntactic units named "classes" are used for execution of some actions over data of game level, objects management, creation of multi modular scripts. Each class in system is used for performance of the same actions. For example, MapBuilder class is used for creation game level, and MapObject class is used for creation and objects management on lacation.

Classes list

MapBuilder Creation of level location
InventoryItem Creation and management items in unit inventories
MapObject Creation and management of objects/units on location
WorldMap Working with objects on global worldmap
WorldCity Doing of operations with cities on worldmap
UserModule Connection of user's module to current module
MathModel Doing of complex mathematical calculations on system level
Collection Data storage of basiс type BasicType as list. And it contains tools for data access to this list
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