En:Global.OnGetDamage
Материал из Pocket Fallout для КПК на PDA PC PPC Mobile.
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Syntax
function OnGetDamage(fighter_name : String, target_name : String) : Number
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Description
Called on calculation of damage on attack. Called after successful finished work of same named event from unit_events.pfs;
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Parameters
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Result
The function returns damage value on attack:
- "result is 0" - damage isn't (Target unit sidestep);
- "result more than 0" - Fighter hit Target;
- "result less than 0" - Fighter hit oneself;
- "result is MISSED_ATTACK" - Fighter missed
Attention ! Sidestep option without damage is turned aside !
Data type - Number;
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